danieldwilliam: (Default)

 A really good improv session last night. Excellent. I am so pleased with it.
I was leading a session on Endowment )

I was leading a session on Endowment. Endowment being the giving of attributes about a character, an environment or a narrative. It’s about making and accepting Offers and Chivalry

The handles worked well. Things by and large had a beginning, a middle and an end. They were funny. The new people seemed to get the concepts. Everyone seemed on good form, enthusiastic and keen to be involved. There were some good performances and some good contributions. Many of the old hands were giving bits of side coaching to new people, explaining why certain handles are structured the way they are or why certain guidelines apply. It was good to see.

I was pleased that the container I had built worked well and everyone felt able to do good work. I must ask one of the participants to tell me some more about why she thought it worked so I can build on the success. I was a little intimidated by having the Illustrator there as he taught me this series of classes last year. My how I’ve grown up in a year.

If I were being critical I would say that the characters and the narratives weren’t unique or deep but that’s okay because these are beginners’ session and people are still learning the handles and the Improv Guidelines and Concepts and how to create a narrative. There is a lot going on. What’s important is that things worked. Success is a good thing.

Of particular note is one scene in a handle called Here Comes, where two players on stage discuss the next character to arrive, endowing them wildly. Two newbies were on stage, let’s call them Eric Newby and Ernie Newby (they can own their own involvement in this if they wish). Eric set about endowing the next person to arrive, The Illustrator, as a deaf foreigner who spoke almost no English. Then Eric exited the scene. That’s a tough call. Especially as Ernie left on stage with the Illustrator had never done improv before. I winced when I saw what was happening. It worked out. The Illustrator came on and mimed the characteristics of the next person to arrive, a strong person they were going to need to move an object on stage and thus end the overall handle. Ernie guessed that that the next person to arrive would be a monkey. A strong monkey turned up and shifted the object to the rapturous and concluding applause of all. What really impressed me was the Illustrator’s flexibility and mastery of his craft and how Chivalrous he was. He knew this was going to be challenging so made a big entrance giving everyone time to settle into the situation. I was also really, really, really impressed by Ernie who could have gone to pieces but didn’t. Characters were retained, narrative was developed, offers were made, the next entrant was endowed as a monkey. One of the key bits of learning for new improvisors is that there is no wrong answer, except no answer.  If you think your partner is miming a monkey, say monkey, and trust that between you can make it work.

Key learning points for me were chivalry is important, how useful it is to keep calm and carry on and just how good my improv troupe is. You could describe endowing someone as a deaf foreigner as Pimping (deliberately putting someone in a difficult situation through endowment). Being someone who struggles to communicate and with whom other people struggle to communicate with makes it difficult to carry on any dialogue.  On the other hand, it was a very strong clear offer. No one could be in any doubt that there was a defined character ready to walk into. A tricky one to play but something inhabitable.

 It just so happens that the Illustrator is one of the best people I know at gibberish games so could do a non-English speaker superbly. If I had done this to the Illustrator you could argue that I knew he could carry it off and I would know I would have to work with him to help him out. For Eric you can argue (and I totally do) that until you see the difficulties that Pimping can create it’s difficult to see when you’re doing it. Until you’ve had something technically difficult or really strange launched at you it’s not easy to grasp how discombobulating it can be. The difference between Pimping and a challenging Endowment is subtle and a lot depends on the intention.  All in all it was a great learning experience.

It also made me reflect on my own Chivalry or lack or it. In the same handle I endowed Ernie as being from Govan. Ernie is not good at accents. I didn’t know this. I had (unintentionally) put Ernie in a difficult position. Had I done it deliberately I would be very cross with myself. Doing it by accident was careless and I should have been more careful. I know better and should have been thinking further ahead. This is why one of the important things about improv is learning the strengths and weaknesses of your colleagues. The improv group is a safe place to explore this.

I notice that I feel different after leading a session to how I feel after participating in one. Participating in a session, especially a really good one usually leaves me highly energised. Leading one I notice doesn’t leave me energised. I feel like I’ve done some hard work. Enjoyable work. Work to a good purpose. Work nevertheless. I feel like energy has flowed out of me. Not a lot of energy and I’m glad I spent it. That’s one to think on 

I have been discussing if Improv is a eudaimonic activity or not and I wasn’t sure. I enjoy it so much that I find it difficult to pick out the enjoyment from doing from the doing good and being connected happiness. I think it probably is eudaimonic, for me at least. It’s certainly not empty enjoyment. You have to put work into enjoying it and the amount you get out depends on how much you put in and how well your group works.


danieldwilliam: (Default)

We started our conversation in the pub with a discussion about Blocking. 

 

Blocking is where an Offer is made by one player and not accepted by the other. An Offer is some addition to the scene. It could Endow a character with a personality trait, a problem or a physical object. It could create a piece of narrative history or define some part of the physical environment.

 An example of an Offer is... )

An example of an Offer is

 

Player 1 “I like your new football”.

 

A block would look like this

 

Player 2 “It’s not a football, it’s a kitten”.

 

The problem with blocking is that it takes the scene nowhere. It also destroys the spontaneity of the other Players and kills trust. It’s why one of the Rules is “Always Say Yes; Always Accept the Offer).

 

Offers can be more subtle than my camera example. Blocks can be too. What if Player 2 had replied, “Thank you, it’s going flat though, so I’m going to put it away.” They’ve accepted that they are holding a football, but it’s not going to take any further part in the narrative.

 

Blocking is a bit different from Wimping. Wimping is where you accept the Offer but talk about it, instead of doing something with it. For example

 

Player 1 “I like your new football”

 

Player 2 “Thanks, my uncle bought it for me”.

 

Player 1 “Your uncle, Steve.

 

Player 2 “Yes, Steve, he bought me this nice new football”

 

The story is going sideways. This is not a bad thing but at some point someone is going to have say

 

Anyone “Shall we have a kick around?” At last we get to some action.

 

So, we were talking about Blocking and there are three examples to mention. The Wise Woman of Improv talked me through each example. She knows her stuff and I think speaks with the zeal of a convert.

 

The first was a partial acceptance. The Offer was that there was a window. The partial acceptance, “That’s not a window, that’s a skylight.” It sounds like an Acceptance. Player 2 has Accepted that there is a physical object where Player 1 was pointing and acknowledged that Player 1is suggesting that that is a window. What this lead to was a few minutes of bickering. 

Player 2 “Call that a window, I don’t”

Player 1 “You can see the sea”

Player 2 “No you can’t! That’s the sky, same colour, different thing”

 

Bickering leads to talking heads. There was some witty word play and with strong characters it might have been excruciatingly funny but we hadn’t got strong characters yet, just a few minutes of watching two people bicker about the window. This is a good example of Talking Heads (characters talking about things rather than doing them) Gossip if you will.

 

The second example was an Offer that closed off narrative. The offer was that Player 1 (and thereafter every other player) kept being struck in the face by acid. One of the Rules is that you don’t play children, drunkards, animals, idiots or madmen. This is a Rule because those characters don’t have narrative drive. Things happen to them, they don’t happen to things. They are also not bound by narrative constrictors. A madman can do anything, so your fellow players have no idea what you might do. So too a stage full of blind men. You can’t have a story because none of the blind men can control their environment. One sighted man with three blindmen, that’s a story, four blindmen just ended up with some low quality slap stick.

 

The third block was egregious. So egregious that I winced. I should have challenged it, but we’re not quite ready for challenging yet. It was Negation, by this I mean the removal of an Offer that has been made and Accepted earlier. Back to the football example, just before the kick around starts a third Player enters and hoofs the ball into next Tuesday. No ball, no kick around. Now a good scene might develop between the three players but it is founded on the selfishness of Player 3 destroying what Player 1 and Player 2 had created.

 

 

Here’s what happened. In the Handle each Player has to enter the stage, either creating an entrance, or using one that someone else has created. They carry with them into the space an object, they then interact with an object that is already in the space. Then they leave through an exit that they create or by using one already created by an earlier Player.

 

We are awaiting the entry of Player 4. Player 1 has planted some plants (I took them for beanstalks), Player 2 had created a tap and a watering can (left lying about), Player 3 has indicated that the plants have grown chest high. Enter Player 4. Player 4 carefully and deliberately cuts down all of the beanstalks. We are now left with pretty much a bare stage. Every idea everyone else had about what to do with the beanstalks has been killed off. The complete Negation of everything we had been working on.

 

So I learnt a lot about how blocking works, or doesn’t work. Having had the Wise Woman pick apart what had been going on I understood how a partial Acceptance of an Offer can lead to wimping or to bickering and therefore Talking Heads.

 

Also I learnt, Improv is not easy. It looks like it’s just some guys on stage messing about. It’s harder than that. It’s different to acting. There is some cross over in skills but they are not the same. Being a good actor is not enough. Good Improv requires working well with whomever and whatever turns up. Blocking kills not only what has turned up but also any inclination to create and make an Offer. I don’t want to be on a stage with someone who might destroy what we’ve been working on and leave me exposed, alone.

 

Also, The Tall One and the Wise Woman said some nice things about me, which was nice. I was pleased.


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danieldwilliam

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