Dec. 14th, 2022

danieldwilliam: (Default)
I’m going to try and run a Dungeons and Dragons project in 2023; namely #Dungeon23.

The idea is to create a mega-dungeon; 1 room per day, 1 area a week 1 level per month and end up with a 365 room mega-dungeon made up of 52 small areas and 12 levels.

Here are some links to some blogs explaining the pretty straight-forward concept.

https://seanmccoy.substack.com/p/dungeon23
https://followmeanddie.com/2022/12/09/dungeon-23-challenge/?utm_source=rss&utm_medium=rss&utm_campaign=dungeon-23-challenge
https://followmeanddie.com/2022/12/11/dungeon-23-challenge-narrowing-the-scope/

I’m going to have a go but with a few changes to the procedure.
Firstly up I think dungeons are better if they are Jacquayed – having several routes through the dungeon with meaningful choices.

Factionalised – having many, active factions with their own agenda experience in media res in their own story

Encounter Area driven – rather than having static rooms experienced in sequence, group the rooms as clusters of rooms in which a multi-room rolling encounter can take place. Encounters should be based on faction rosters with probabilities of specific encounters and which react to stimulus rather than a monster plonked in a room waiting for the player characters to arrive.

Dynamic – firstly the status quo of the dungeon should be one of change as the existing factions interact, secondly player and characters should be able to interact with this dynamic status quo and influence and thirdly, dungeon areas should restock in response to stimulus.

I think this requires a little more holistic an approach than producing 1 room a day.

Secondly, I am working on a procedural generator for another project so I’d like to use largely procedural generation as a content prompt.

Thirdly, I have been having some fun with the ChatGPT tool with some Dungeons and Dragons.

So what I’m going to do is to do one cluster of 7 rooms a week. I’ll use some procedural tools to generate content and to act as prompts for content generation and I’ll describe the rooms in a weekly cluster.

For the cluster I’m going to use the 6-Room-Bite-Sized Dungeon in
https://traversefantasy.blogspot.com/2022/11/bite-sized-dungeons.html this blog. I’ll pick a layout of 6 rooms, pick some general features and content, such as the faction or factions inhabiting the cluster and some themes in the cluster. Room 7 will be a room that links to another cluster. I may need to go back and revise previous clusters if they get an additional link to them.

Once a month I’ll refine the existing levels with some Jacquaying of the current dungeon and some holistic faction management.

I’m on holiday tomorrow so I’ll have a go at a couple of clusters as a starter.

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