Feb. 10th, 2011

danieldwilliam: (Default)

I’ve recently finished running a series of classes on Improv for Beginners.

 

I’ve enjoyed teaching them. I’ve learned quite a lot about the theory of improv from teaching the practise. Preparing the sessions took quite a bit of time despite having helpful notes from one of my colleagues. He’s done much more improv and improv teaching so his notes were more of an aide memoire whereas mine were more worked up. My output was okay.  I think the next time I run them it will be good. I’ll have some extra time to think about how the sessions could link together and how to coach people to get the most out of the sessions and the games and exercises I’m using.

 

The Illustrator ran a very good session on How To Get the Most Out of the Games. It was very practical guidance on what to be thinking about when you start on a scene and how to make them work well. For example, in a Secret Endowment game (one where one player does not have know what they have been endowed with, like Repair Shop or Actor’s Nightmare), you get a better result if you keep making Offers to the other person. If you are passive and wait for them to give you clues the game is a little dull. Not only are you not really playing the guessing game that lies at the heart of the handle but it tends to make you a passive character and that’s dull. If you take action it is easier to shape in the right direction.

I’m finding some of the Fixture Secretary stuff hard going at them moment. I’m not getting much input about what we should be working on this term or how we might work on it. I’m certainly not getting any volunteers to do anything. I want to avoid the situation where I do all the thinking and all the doing. I don’t have time. I’m not a good enough improviser or teacher. I don’t know what these guys want so I’m not going to guess (although see para above on Secret Endowments).

I still enjoy it and the difficulties are far far outweighed by my enjoyment of the actual work and the value that I get from the group working well.

The other big improv wrestle is what is our overall objective. Do we want to put in the effort to improve our quality? Should we be a small, very committed group of improvisers who aspire to excellence or do we want to have an open access policy? There are pros and cons on both sides. More I think on this anon.

Over the next few months I want to work on narrative and character based games, some long form stuff and being snappier about how we do operate on stage (Get On, Get A Laugh, Get Off).

I'm also very excited about the prospect of doing a devised piece. (This is a piece where the performance is static but the content is created through a process of improvisation.)


Profile

danieldwilliam: (Default)
danieldwilliam

May 2025

S M T W T F S
    123
45678910
11121314151617
18 192021222324
25262728293031

Most Popular Tags

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 27th, 2025 09:21 am
Powered by Dreamwidth Studios